Pathfinder Second Edition - Foundry Hub (2024)

Latest version6.0.1
Minimum Core12.324
Compatible Core12.324
Last updated3 days ago
Created3 years ago
Authors
LanguagesMain (English)
SystemsAll systems
Project source Project URL
Report bugs Bug tracker URL
Changelog Changelog URL
License License URL
  • Description
  • Changelog
  • Comments (3)
  • License
Pathfinder Second Edition - Foundry Hub (1)

This volunteer-developed project brings the Pathfinder Second Edition ruleset to Foundry Virtual Tabletop. Supported by an official partnership with Paizo Inc. and Foundry VTT, the PF2e Volunteer Development Team have worked to bring robust mechanical support that seamlessly enhances gameplay without getting in the way of roleplay.

Pathfinder Second Edition - Foundry Hub (2)

The PF2e game system includes:

  • All rules content for Pathfinder Second Edition, including all creatures, hazards, items, actions, feats, spells from all official sources
  • A fully-featured character sheet that calculates modifiers and tracks feat choices so that you don't have to, with dedicated support for vital functionality such as spellcasting, inventory management, crafting, and Pathfinder Society-compatible chronicle sheets
  • Integration between the Pathfinder rules and Foundry VTT's canvas offers effortless support for advanced features like immersive vision mechanics, positional flanking, immunities, weaknesses, resistances, and real-time range detection
  • The system comes with support right out of the box for a variety of popular variant rules, such as Proficiency Without Level, the Critical Hit deck, or Automatic Bonus Progression
  • and much more!

Latest Release Features - 6.0.1 - V12 Stable (mostly...)

HIGHLIGHT: Add new icon for Serum of Sex Shift

System Improvements

  • Switched text editor to prosemirror for item sheets
  • Tweaked token config to better represent modifications from Rules Based Vision
  • Reduced Rules Based Vision's brightness value to default foundry values for darkvision.
  • Compact prosemirror to avoid wrapping in several locations
  • Style pf2e custom elements in prosemirror editor
  • Use Prosemirror in character biographies, hazard sheet, npc sheet, and simple npc sheet
  • Localize physical item attach button label
  • Add support for scene environment types as well as scene environment region overrides
  • Add button to view item specific roll options in the item rules tab
  • Add support for drag and drop repositioning of regions
  • Add axes as a resistance type
  • Add ability got GMs to gift items from merchants to players for free

Bugfixes

Lots of data entry updates, as is normal, Now rerender token vision when global RBV setting is changed, Fixed dropdown in Token Light RE form, Fixed visibility of hidden, undetected, and unnoticed tokens, Fixed melee weapons gaining a range, Fixed new actors being assigned the wrong prototype token image, Fixed rolling deterministic damage such as splash, Fixed importing actors and items from module compendia,Fixed grant item form erroring when resolvables fail, Added support for eidolon gang up flanking, Fixed updating deity sanctification, Removed Z key token cycling now that a similar feature exists in FoundryVTT, Now allow class traits to be added to ability items, Fixed display of upgrade dice in roll inspector, Fixed resolution and updates of mergeable toggleable roll option dropdowns, pf2e specific prosemirror menu options available in journal sheets, Fixed scene config terrain updates with blank inputs, Fixed vision mode initialization before the canvas is ready, Updated Token Config with changes from the latest core version, Now show roll mode indicator for damage rolls, Hid non-functional UI elements when editing non-stowing containers, Fixed certain errors that sometimes occured with npc melee item traits, Fixed UUIDs for older migrations and module art, Fixed errors with skill migrations from 6.0.0 beta 3, Fixed Kingmaker settlements and update to Prosemirror, Fixed text issues in treat wounds and identify item, Fixed rendering of invested items within non-stowing containers

Under the Hood

  • Skip excluding creature traits for NPC strikes generated from rule elements
  • Make the Strike rule's "ability" property into a resolvable

How to Contribute

The ongoing development effort for this game system is entirely volunteer-based, and we always welcome more help!

  • If you know how to code in JavaScript/TypeScript/HTML/CSS and have something specific you want to work on, check out the issue tracker on GitHub. You can set up a development environment following these directions.
  • If you find a data entry error, feel free to open a ticket in the GitHub issue tracker.
  • Our Discord server serves as both a community hub and a base of operations for development, and is a good place to check in if you'd like to help but don't know where to start.

If you find what you think is a bug, do the following:

  1. Close the world and restart Foundry.
  2. Push F12 and make a note of any errors in the console log.
  3. Try to replicate it and figure out exactly what you did to cause it. Do you get the same error in the console log?
  4. If it is an actor, try replicating it on a brand new test actor.
  5. Disable all modules and try again. If it stops try figuring out which module - you can likely get help in #module-troubleshooting on the FVTT discord.
  6. If it still persists, create a new PF2e world with no modules enabled and try again. At this point you likely have enough information people in #pf2e on the discord channel might be able to help you.
    1. If it still persists and you feel confident in this, back up your world data, delete the PF2e system and reinstall it and see if that fixes the issue
  7. Open up a GitHub issue stating exactly what you did and exactly what error you are getting. Likely someone in #pf2e can help you phrase this.

Licensing Information

This system uses trademarks and/or copyrights owned by Paizo Inc., which are used with permission granted as part of the partnership agreement between Foundry Gaming LLC and Paizo Inc. This officially recognized game system was created and is maintained by the PF2e For Foundry VTT volunteer development team, and is published for free with the endorsem*nt of Foundry Gaming LLC.

If you would like to undertake a similar project, much of what this system includes is covered under Paizo's extremely generous Community Use Policy. For more information please visit The Community Use Policy. For more information about Paizo Inc. and Paizo products, please visit Paizo.com.

Open Game License | Project License

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3 Comments

Todori

3 years ago

Highly recommend the Pathfinder 2E system on FVTT. It is one of the best system that I’ve used. The system contains so many good features and so many more are being developed. The community on Discord is great too!

GreatGraySkwid

3 years ago

Does the PF2E implement every quirk of Pathfinder perfectly? Not yet, no. Is it better in Foundry than any other VTT? Easily. Is there a particular feature you want working? Ask for it and if somebody doesn’t have a quick fix, odds are pretty good one of the volunteer devs will have it implemented before you thought it was possible! The rate of improvements and increased automation feature additions is honestly impressive.

jollyhoop

2 years ago

The automation out of the box in the Pathfinder 2E system is incredible. Since I’m playing with IRL friends that didn’t read the Core Rulebook I couldn’t play without this system.

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